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Chapter 7: Topology Design -- From One Node to a SuperPOD · Part 4 of 11

Act 3 -- DGX BasePOD and SuperPOD: NVIDIA's reference designs

NVIDIA publishes two reference architectures for DGX clusters. Understanding their exact port allocation and switch counts gives you a concrete framework for topology calculations.

NVIDIA reference designs — BasePOD vs SuperPOD

Nodes
32
Total GPUs
256
Fabric stages
2
Leaf switches
8
Spine switches
32
Core switches
Click any row to expand detail

DGX BasePOD

Scale: Up to 32 DGX H100 nodes = 256 GPUs

Compute fabric structure (2-stage, non-blocking):

  • 8 leaf switches (one per rail), each: 32 downlinks to DGX NICs + 32 uplinks to spine
  • 32 spine switches, each: 8 downlinks to leaf switches (one per leaf)
  • Switch hardware: Spectrum-X SN5600 (64 ports x 400G each)

How the port math works: Each SN5600 has 64 ports. A leaf switch uses:

  • 32 ports facing DGX nodes (4 DGX nodes x 8 NICs each? No -- 32 nodes x 1 NIC per rail = 32 downlinks)
  • 32 ports facing spine switches

A spine switch uses all 8 ports to connect to the 8 leaf switches. All 32 spine switches do the same, giving each leaf switch 32 uplink paths -- one to each spine switch.

Bisection bandwidth check: Split 32 nodes into two halves of 16. Each node has 8 NICs at 400G = 3.2 Tb/s per node. 16 nodes = 51.2 Tb/s of potential traffic crossing the bisection. How much spine bandwidth crosses the cut? Each leaf switch contributes 32 uplinks x 400G = 12.8 Tb/s to the spine layer. 8 leaf switches x 12.8 Tb/s = 102.4 Tb/s total spine bandwidth. Split evenly = 51.2 Tb/s per half. Full bisection bandwidth achieved.

AllReduce on a BasePOD can run at exactly line rate, bounded only by NIC speed.

Real deployment: The NVIDIA DGX BasePOD wiring diagram. Shows 32 DGX H100 nodes across 4 compute racks, connected to 8 leaf switches, which connect to 32 spine switches in a separate switch rack.

![DGX BasePOD reference wiring diagram -- 32 nodes, 8 leaf, 32 spine] Source: NVIDIA DGX BasePOD Reference Architecture document, available at developer.nvidia.com/dgx-basepod Image placeholder: The NVIDIA BasePOD documentation contains an official topology diagram. Search "NVIDIA DGX BasePOD reference architecture PDF" for access.

DGX SuperPOD

Scale: Up to 256 DGX H100 nodes = 2,048 GPUs (standard configuration)

Compute fabric structure (3-stage):

  • 64 leaf switches (8 rails x 8 groups of 8 nodes per rail)
  • 64 spine switches (connecting leaf to core)
  • Additional core layer for inter-group traffic

Why 3 stages are needed: With 256 nodes and 8 NICs per node, you have 2,048 NIC connections. Even with 64-port switches, 2,048 / 32 (downlinks per switch) = 64 leaf switches. 64 leaf switches need 64 uplink ports each = 4,096 uplinks. With 64 ports per spine switch and all ports used for downlinks = 64 switches handle only 64 x 64 = 4,096 connections. This works for a 2-stage design, but the bandwidth at the spine layer would be oversubscribed if all 256 nodes tried to AllReduce simultaneously.

The SuperPOD uses a 3-stage design with a core layer to maintain non-blocking bandwidth across the full 256-node cluster.

BasePODSuperPOD
DGX H100 nodes32256
Total GPUs2562,048
Total NICs2562,048
Fabric stages23
Leaf switches864
Spine/agg switches3264+
Core switches064
Max bisection bandwidthFullFull (with correct config)
AllReduce hop count24

The SuperPOD's extra stages double the AllReduce hop count -- 2 hops in BasePOD (down to leaf, up through spine), 4 hops in SuperPOD (down to leaf, up to spine, up to core, back down). Each hop adds microseconds of latency. For a training run that executes millions of AllReduce steps, the latency difference compounds.

This is why NVIDIA's reference designs use the highest-radix switches available -- to minimise the number of fabric stages needed and keep AllReduce hop counts low.